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    <title>Aaron Gerdes: Design Process, Reality Check</title>
    <link>http://www.aarongerdes.com/articles/2006/06/05/design-process-reality-check</link>
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    <ttl>40</ttl>
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      <title>Design Process, Reality Check</title>
      <description>&lt;p&gt;Brian Sooy &lt;a href="http://bscodesignmatters.blogspot.com/2006/05/skeet-shooting-in-dark.html"&gt;has a great quote&lt;/a&gt;, via &lt;a href="http://blog.guykawasaki.com/2006/05/another_font_st.html"&gt;Guy Kawasaki&lt;/a&gt;:&lt;/p&gt;


	&lt;blockquote&gt;
		&lt;p&gt;Design consists of creating things for clients who may not know what they want, until they see what you&amp;#8217;ve done, then they know exactly what they want, but it&amp;#8217;s not what you did.&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;p&gt;The quote made me laugh, most designers have issued this complaint at one point. I&amp;#8217;ll supplement this with my own statement about good design:&lt;/p&gt;


	&lt;blockquote&gt;
		&lt;p&gt;A good designer is one who accepts and integrates this reality into their process to produce a better result with less friction.&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;p&gt;A designer can be many of things. I don&amp;#8217;t claim to have a monopoly on what it is. The above isn&amp;#8217;t an exhaustive definition, but the good ones definitely have this in common.&lt;/p&gt;</description>
      <pubDate>Mon, 05 Jun 2006 11:02:00 -0700</pubDate>
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      <author>aarongerdes@gmail.com (Aaron Gerdes)</author>
      <link>http://www.aarongerdes.com/articles/2006/06/05/design-process-reality-check</link>
      <category>design</category>
      <category>process</category>
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